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Malifaux

  • Scenery, Bases &...

  • Guild

    Make no mistake, the Guild exists for one reason and one reason only. There is talk of justice and peace, but these are secondary concerns, byproducts of their primary interest. The Guild exists to maintain the production of Malifaux Soulstone above all other things. The citizens abide by Guild law because it offers some amount of protection, but no one is confused about the way this force exerts its hold over the City and its resources.
  • Resurrectionist

    Resurrectionists. The name is a cruel joke, amusing only to the twisted minds of murderers and graverobbers. Resurrectionists reanimate the dead, but the trade of Resurrectionists results not in a body restored but a soulless puppet. Their practices are particularly appalling to the citizens of Malifaux who already must contend with the occupational dangers of the mines and the nightmare spawn of Neverborn. That some of the most terrible monsters this world knows are fellow men and women, former friends and family, is a grim realization.
  • Arcanists

    The City of Malifaux is thick with magical energies. Those newly arrived in the City often describe an electric feeling in the air, making the hairs on the back of their neck stand up. Almost all residents of the City develop some small ability to manipulate this energy, usually manifesting as minor magical abilities. A small number will display noteworthy powers, powers that represent a threat to the Guild presence in Malifaux. These individuals have been labeled Arcanists, and the Guild expends significant resources in hunting these dangerous men and women, dedicating their Witch Hunter task force to eliminating this unpredictable rogue element.
  • Neverborn

    As long as people have dreamed, they have been terrified by their nightmares. These ghosts that lurk in shadows exist just beyond the thin veil that separates this world from another; nightmares are real. Humans have always had the subconscious ability to peer through this boundary, but with the opening of the Breach of the Great Barrier, man must now face the deadly reality of those nightmares, the Neverborn.
  • Outcasts

    Malifaux is ruled by the conflicting interests of powerful organizations. The Guild was the first to seize power in this world, establishing a rigid and fascist law that guarantees their control over the precious Soulstones. Despite their control, the Arcanists have managed to build a powerful resistance against that oppression and maintain a black market Soulstone trade. Concerned with the buried secrets of the past, the grim Resurrectionists loot the City of its treasures and claim the inheritance of an extinct people, wielding terrible powers garnered from the grave and forgotten lore. And what agenda the nightmarish Neverborn seek is unknown, but their presence and influence are obvious in the terror they sow. But to assume these forces represent all interests in Malifaux is naive. Within the tangled skein of dirty politics in this City, there are many players.
  • Rules

  • Ten Thunders

  • Gremlins

  • Tabletop Games

  • Through The Breach

  • Malifaux Third Edition

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Copycats

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Talos

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