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The five modules included in this expansion are: Leaders, New Tech, Resource Tokens, Protomolecule, and Variable Setup. Leaders go with fleets and can add influence when they move with a fleet. New Tech allows variety and surprise in what powers are available. When a tech is earned you have a three random choices for that tech. Resource Tokens can be spent in several ways including helping to pay CP costs, adding AP to a card (max 4), moving up the initiative track, and earning bonus points for having the most at final scoring. Protomolecule adds a new scoring opportunity. Variable Setup allows fleets and influence to be placed anywhere at the start of the game.
The Expanse: Doors and Corners Expansion includes: